When I first started this project, I thought the main challenge was
simply finding 50 different ways to recreate my headphones. At the
beginning, I focused a lot on changing materials and forms, using
things like pipe cleaners, cardboard, tea leaves, clay, wires, and
even garbage. As I continued, I realized that I did not always need
to show the physical shape of the headphones. I could also represent
what they mean to me, how I use them, and how they affect my daily
life.
This changed the way I approached the project. I started exploring
ideas like noise cancellation, private space, music, commuting,
Bluetooth connection, language, data, sound, and social interaction.
I also tried many tools and platforms that I normally do not use,
including Blender, Guitar Pro, p5.js, Google Sheets, spectrograms,
AI tools, and 3D printing.
One of the most interesting moments happened at the very end. When I
3D printed the headphones, both ear cups accidentally broke away
from the headband while I was removing the support material. At
first, it felt like a mistake, but I actually found the result
interesting because it revealed the headphones as separate parts
instead of one complete object. It reminded me that unexpected
results can also become part of the design process.
The biggest thing I learned from this project is that one object can
be understood in many different ways depending on the material,
tool, context, or perspective. By the end, I no longer saw
headphones only as an electronic device. I started to see them as
part of my routine, my relationship with music, my personal space,
and the way I connect with or separate myself from the world around
me.