← Ideation and Prototyping / Week 02 / Assignment

50Ways of
Seeing.

One thing.
Fifty explorations.
New ways to see.

This assignment is an exercise in creative perception, interpretation, material exploration, and representation. It asks you to spend enough time with one thing that you begin to see it differently.

Course
Ideation and Prototyping
Program
NYU · Integrated Design & Media

00 — My Headphones

My headphones, the original object for the assignment

I chose my headphones because they are one of my favorite objects that I use every day. They are connected to many parts of my daily life, including music, work, travel, and communication.

01 — 10

A practice in noticing

01–02

Creative Coding Noise / Creative Coding Silence

Tool
p5.js, JavaScript

I used creative coding to represent Active Noise Cancellation (ANC). The particles represent the noise surrounding the headphones, and when the ANC button is turned on, the noise gradually disappears.

Open interactive artwork
Observation 03
03

Pipe Cleaner

Material
Pipe cleaners

This was my first time using pipe cleaners to create an object. I recreated the basic shape of my headphones while exploring a new and flexible material.

Observation 04
04

Pipe Cleaner Wearing

Material / Tool
Pipe cleaners, Me, photography

After making the pipe-cleaner headphones, I tried wearing them. They felt surprisingly soft and lightweight, which reminded me of the comfort of my real headphones.

Observation 05
05

Draw 1: Normal

Material
Paper, pen / pencil

I drew my headphones on paper by observing their basic form and details.

Observation 06
06

Draw 2: Chaos

Material
Paper, pen / pencil

I drew the chaotic and noisy world that I imagine exists outside my headphones.

Observation 07
07

Draw 3: Combine

Material / Tool
Paper drawings, light, photography

I combined my drawings and placed a light behind them to make the paper translucent. The two layers represent the contrast between the noisy outside world and the space inside my headphones.

Observation 08
Observation 08, second image
08

Whisk Ball to Sound Wave

Material / Tool
Kitchen whisk ball, Adobe Photoshop

My girlfriend found this kitchen tool and sent me a photo of it. Its shape reminded me of a sound wave, so I edited it in Photoshop and transformed it into a visual representation of sound.

Observation 09
09

Mouse Drawing

Tool
Laptop trackpad, Adobe Photoshop

I used only my laptop trackpad to draw the headphones, changing the way I normally control a drawing tool.

Observation 10
10

Negative Photo

Tool
Photography, Adobe Photoshop

I inverted the colors of a headphone photo. The negative effect makes a familiar object look unfamiliar and changes the way I notice its shape and details.

11 — 20

A practice in noticing

11

3D Model

Tool
Blender

I created a 3D model of my headphones. Since I rarely work with 3D modeling, I used this project as a chance to explore a new tool and way of seeing the object.

Observation 12
12

Cardboard

Material
Recycled cardboard

I recreated my headphones using recycled cardboard, translating a smooth electronic product into a rough and simple material.

Observation 13
13

Cardboard and Case

Material
Recycled cardboard

I noticed that my headphones come with a carefully designed case that protects and stores them. I tried putting my cardboard version inside the real case, and surprisingly, it fit very well.

Observation 14
14

Tape and Wire

Material
Tape, electrical wire

I simplified the headphones into two main ear cups connected by wires. I used tape and wire to focus on this basic structure.

Observation 15
15

Lamp, Tape, and Wire

Material
Desk lamp, hat, tape, electrical wire

I put a hat on my desk lamp and placed the handmade headphones on it. The lamp became a substitute for my head and body.

Observation 16
16

Tea Leaf Headphones

Material
Tea leaves

When I work, two things I often do are listen to music and drink tea. I combined these two parts of my daily routine by creating headphones from tea leaves.

Observation 17
17

Making Tea

Material
Tea leaves, water

After creating headphones from tea leaves, I used the same tea to make a drink. This returned the material from an artwork back to its original everyday function.

Observation 18
18

Utensils

Material
Kitchen utensils

Headphones are an everyday object for me, just like utensils. I used other familiar daily objects to reconstruct their shape.

Observation 19
19

Paper Cutting

Material / Tool
Paper drawing, scissors

I ran out of ideas while drawing, so I cut apart one of my drawings and transformed it into a new physical version of the headphones.

Observation 20
20

Shadow

Material / Tool
Headphones, light, photography

Instead of showing the headphones themselves, I focused only on the shadow they create. The object is still recognizable through its absence.

21 — 30

A practice in noticing

Observation 21
21

Colored Pencil Wave

Material
Colored pencils

I arranged colored pencils of different lengths to create the shape of a sound wave, representing the audio produced through headphones.

Observation 22
22

Typography

Tool
Digital typography

I listen to music in many different languages, so I used translations of the word “headphones” to create a sound-wave-like composition.

Observation 23
23

Box of Noise

Material
Transparent box, found objects

I placed random objects inside a transparent box to represent the thoughts and sounds contained inside my head when I am wearing headphones.

Observation 24
24

Music Equipment

Material
Personal music equipment

Headphones remind me of the tools I use when creating music, so I arranged some of my music-making equipment together as another interpretation of them.

Observation 25
25

Music Collection

Material
Music merchandise, personal collection

Headphones are strongly connected to my love of music. I used music-related objects and merchandise to represent the artists, albums, and experiences I associate with listening.

Observation 26
26

Guitar Pro Visual

Tool
Guitar Pro

I used Guitar Pro, a music notation program, to arrange musical notes into the word “HEADPHONES.”

27

Guitar Pro Sound

Tool
Guitar Pro, digital audio

I then played the notation from the previous piece to hear what the word “HEADPHONES” sounds like when translated into musical notes.

Observation 28
28

Garbage

Material
Discarded household objects / waste

I used objects from my trash can to recreate a pair of headphones. This piece imagines a future in which resources are limited, but people still want headphones, music, and private listening, so they have to rebuild them from waste.

Observation 29
29

Wearing Garbage Headphones

Material / Tool
Discarded objects, Me, photography

I tried wearing the garbage version to see how this imagined future object might function on the body. Even when the material changes, the gesture of wearing headphones stays the same.

Observation 30
30

Data Visualization

Tool
p5.js, JavaScript, Spotify listening data

Wearing headphones usually means I am listening to Spotify. I collected my weekly listening time and music data and translated my listening habits into a visual form.

31 — 40

A practice in noticing

Observation 31
31

Albums

Tool / Source
Digital collage, album covers

I collected 100 albums that I often listen to while wearing my headphones. Together, they represent the music that exists inside the object for me.

32

Unicode

Tool
p5.js, JavaScript, Unicode, Web Audio API

I converted the Unicode values of the word “headphones” in different languages into numerical data, then mapped those numbers to sound frequencies. This turns written language into sound through code.

Observation 33
33

Low Quality

Tool
Digital image editing

This represents how I see my headphones when I am not wearing my glasses. The reduced image quality turns my own blurry vision into another way of seeing the object.

Observation 34
34

Text Headphones

Tool / Source
WordArt, Wikipedia text

I collected keywords from the Wikipedia definition of headphones and used them to create the shape of the object. The headphones are built entirely from words that describe what they are and what they do.

Observation 35
35

Clay Headphones

Material
Clay

My headphones feel soft and comfortable when I wear them, so I used clay to recreate their form. The soft and moldable material helped me emphasize this sense of comfort.

Observation 36
36

Clay Signal

Material
Clay

Because my headphones are wireless, I used clay to visualize the invisible signal connecting them to another device.

Observation 37
37

Wireframe

Tool
Blender

I transformed the 3D model into a wireframe view. Instead of focusing on the surface, this version reveals the geometric structure that builds the form of the headphones.

Observation 38
38

Do Not Disturb

Tool
Paper, color pencils, me, photography

When I put my headphones on, it often also means that I do not want to be disturbed. I treated the headphones as a social signal that creates a boundary between me and other people.

Observation 39
39

-3ru

Tool
Zhuyin keyboard input, digital typography

When I type the Chinese word “耳機” using Zhuyin but accidentally leave the keyboard in English input mode, it becomes “-3ru.” I used this typing mistake as a playful translation of the word headphones through the keyboard.

Observation 40
40

Paper Cups

Material
Paper cups, thread

Two paper cups connected by a string can transmit sound between two people. I used this simple communication device as an early and physical interpretation of how headphones carry sound.

41 — 50

A practice in noticing

Observation 41
41

Thread and Drawing

Material
Paper, color pencils, thread

I drew different people on paper and connected them with threads. This represents how headphones are not only used for listening to music, but also for phone calls that connect people across different places.

Observation 42
42

AI Answer

Platform
ChatGPT

I asked ChatGPT what headphones mean to it. Instead of representing the object through my own experience, I wanted to see how an AI interprets the same object.

Observation 43
43

Bluetooth Connection

Platform / Tool
Bluetooth settings, screenshot

I took a screenshot of my headphones connected through Bluetooth. It represents the invisible wireless connection that makes the headphones work without a physical cable.

Observation 44
44

Commute Route

Platform / Tool
Google Maps, digital image editing / AI image generation

I used my route from home to school to show where my headphones are part of my everyday life. They usually accompany me during my commute.

Observation 45
45

Instruction Manual

Tool
AI image generation, digital graphic design

I created an instruction manual based on how I personally use headphones. Instead of only showing technical steps, it also shows how headphones help me focus and enter my own space.

Observation 46
46

[INAUDIBLE]

Tool
Photography, digital text editing, Photoshop

The outside world is still making sound when I wear headphones, but some of it becomes inaccessible to me. I used the subtitle “[INAUDIBLE]” to represent the sounds that disappear from my attention.

Pixel headphones drawn with colored Google Sheets cells
47

Pixel Headphones

Tool
Google Sheets, spreadsheet cells

I used google sheet cells as pixels to recreate the headphones. I wanted to see how a tool normally used for data could become a drawing medium.

View Pixel Headphones in Google Sheets
Spectrogram of my voice saying the word headphones
48

Voice Spectrogram

Tool
Voice recording, Logic Pro visualization

I recorded myself saying the word “headphones” and turned my voice into a spectrogram. Instead of showing the object itself, I wanted to see what the word “headphones” looks like when sound is translated into an image.

49

Brian’s Interpretation

Tool / Platform
Video recording

I asked my classmate Brian what headphones mean to him and recorded his response. I wanted to include someone else’s perspective and see how the same object can have a different meaning for another person.

3D printed headphone model, first view
3D printed headphone model, second view
3D printed headphone model, third view
50

3D Printed Headphones

Tool / Material
3D printer, filament, 3D model

I 3D printed my headphone model, but both ear cups accidentally broke away from the headband when I removed the supports. I actually found the result interesting because it turned one complete object into separate parts.

Reflection

When I first started this project, I thought the main challenge was simply finding 50 different ways to recreate my headphones. At the beginning, I focused a lot on changing materials and forms, using things like pipe cleaners, cardboard, tea leaves, clay, wires, and even garbage. As I continued, I realized that I did not always need to show the physical shape of the headphones. I could also represent what they mean to me, how I use them, and how they affect my daily life.

This changed the way I approached the project. I started exploring ideas like noise cancellation, private space, music, commuting, Bluetooth connection, language, data, sound, and social interaction. I also tried many tools and platforms that I normally do not use, including Blender, Guitar Pro, p5.js, Google Sheets, spectrograms, AI tools, and 3D printing.

One of the most interesting moments happened at the very end. When I 3D printed the headphones, both ear cups accidentally broke away from the headband while I was removing the support material. At first, it felt like a mistake, but I actually found the result interesting because it revealed the headphones as separate parts instead of one complete object. It reminded me that unexpected results can also become part of the design process.

The biggest thing I learned from this project is that one object can be understood in many different ways depending on the material, tool, context, or perspective. By the end, I no longer saw headphones only as an electronic device. I started to see them as part of my routine, my relationship with music, my personal space, and the way I connect with or separate myself from the world around me.